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pervasive game : ウィキペディア英語版
pervasive game

A pervasive game is one where the gaming experience is extended out in the real world,〔 or where the fictive world in which the game takes place blends with the physical world.〔 The "It's Alive" mobile games company described pervasive games as "games that surround you",〔 while Montola, Stenros and Waern's book, ''Pervasive Games'' defines them as having "one or more salient features that expand the contractual magic circle of play spatially, temporally, or socially."〔 The concept of a "magic circle" draws from the work of Johan Huizinga, who describes the boundaries of play.〔
The origins of pervasive gaming are related to the concepts of pervasive computing, ubiquitous computing and ubiquitous gaming.〔
==Classification==
The term has been associated with ubiquitous games, augmented and mixed reality games, mobile games, alternate reality games, (enhanced) live action role playing, affective gaming, virtual reality games, smart toys, location-based or location-aware games, crossmedia games and augmented reality tabletop games.〔 The book ''Digital Cityscapes'' categorizes "playful activities that use mobile technologies as interfaces and the physical space as the game board" into four categories; pervasive games is said to be the most general, with urban games, location-based mobile games and hybrid reality games being successively more specific.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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